Up until now, 22RS players on Pavillion have had access to asynchronous multiplayer and local multiplayer. Asynchronous multiplayer is where online players can compete against each-other, but rather than doing it in real-time, they’re playing locally against each-other’s lap times that are saved to the global online leaderboards. Local multiplayer allows people to compete against other players in real-time, but they’ve got to be on the same network/in the same location.
“We’re excited to be nearing the release of our online (synchronous) multiplayer. This will take our already very competitive competition to the next level, not only because you’ll have players from different locations competing against one-another in real-time, but it’ll really ratify our new team game modes and allow us to launch our ‘royale’ race modes, with numbers of con-current players never seen before in racing games. It’s going to Epic.”
Players will be pleased to know that development of real-time multiplayer is nearing completion, with release expected in the coming months.
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